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You built something real – a tool, a sound pack, an interactive piece, a physical kit – and it's sitting on your hard drive instead of someone's screen. The gap between 'finished experiment' and 'paid product' isn't talent. It's a handful of specific decisions you haven't made yet: Is it ready? What do I call it? What do I charge? Where do I put it? How do I tell anyone it exists? Ship the Thing walks you through every one of those decisions in order. No business-model theory. No audience-building prerequisites. Just a clear sequence that takes your one finished (or nearly finished) project and turns it into a listed, priced, and launched digital product – with a day-by-day action plan you can complete in under two weeks. This is for the creative technologist who is done waiting to feel ready and wants a first sale, not a business plan.

What's included

  • A readiness framework that helps you decide – with specific criteria, not gut feeling – whether your project is shippable now or needs one defined fix before it is
  • A naming and framing method that translates experimental creative-tech work into language buyers actually understand, so your artifact reads as a product rather than a portfolio piece
  • A pricing decision tree built specifically for creative-tech artifacts – tools, packs, kits, and interactive pieces – that walks you to a number you can defend without second-guessing yourself
  • A fill-in-the-blank offer page structure with every section laid out so you can write a converting product listing without staring at a blank document
  • A storefront comparison covering where to list an experimental creative-tech product, with the tradeoffs of each platform spelled out so you can choose the right home for your specific artifact
  • A day-by-day two-week launch sequence with concrete daily actions from final prep through first sale – no vague 'build buzz' advice, just the next thing to do
  • A post-launch review process that captures what worked, what didn't, and what to carry into your next product so the first launch compounds instead of just closes
Format PDF
Published Sep 2, 2026
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The Creative Technologist Monetization Operating System - Complete Kit

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Also in this kit

  • Distribution Directory for Creative Technologists Selling Experimental Work

    You make work that doesn't fit neatly into any box – generative systems, interactive objects, custom hardware, hybrid physical-digital experiences – and the platforms built for mainstream YouTubers, Etsy sellers, and SaaS founders keep wasting your time. This directory cuts through that noise. Built specifically for creative technologists trying to monetize experimental work, this is a vetted, categorized reference covering the full distribution landscape: where to sell digital and generative art, how to move limited-edition physical objects, how to get paid for installations and commissions, where to find communities that actually contain serious buyers, how to access non-dilutive funding, and what infrastructure to use for licensing, editions, fulfillment, and payment. Every section is filtered for relevance to experimental practice – not mass-market appeal. You won't find generic advice to 'start a Patreon' or 'list on Etsy.' You'll find the specific platforms, networks, venues, tools, and funding sources that working creative technologists actually use – with honest notes on fee structures, curation barriers, and platforms that have changed or closed, so you don't waste time on dead ends.

    What's included

    • A categorized breakdown of digital marketplaces for generative and experimental art – covering platform positioning, audience type, fee structures, and what kinds of work each is actually suited to (including honest notes on platforms that have closed or changed significantly)
    • A section on physical and hybrid product channels – including boutique retailers, limited-edition marketplaces, and direct-sales infrastructure suited to interactive objects, wearables, and custom hardware that standard e-commerce platforms handle poorly
    • A guide to experience, installation, and commission venues – covering the platforms, networks, and intermediaries through which creative technologists can get paid for site-specific work, interactive experiences, and bespoke commissions by institutions, events, and private clients
    • A filtered list of communities that convert – Discord servers, forums, collectives, and professional networks evaluated for signal-to-noise ratio and actual buyer presence, not just creative-tech enthusiasm
    • A section on grants, residencies, and alternative funding – covering arts-technology grant programs, institutional residencies, prize programs, and experimental patronage models that fund creative-tech work outside the venture or ad-revenue track
    • A selling and delivery infrastructure section covering tools for licensing digital files, managing editions, handling small-batch physical fulfillment, and structuring payment for commission-based and experience-based work – with verified fee figures and Merchant of Record status noted for each tool

    Format: PDF

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